A downloadable game for Windows, macOS, and Linux

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Moths to a Flame is a Horror story about six students who find themselves nose deep in a school's dark and terrible rumor.

  • Hal, a notorious 'non-doer'
  • James, his goofball best friend
  • Joelle, a  cheerleader with a plan
  • Mike, a prankster who just can't quit
  • Kate, a soft-spoken sweetheart
  • Helen, a detective of the supernatural

These six are sucked into a into a paranormal investigation with stakes higher than anyone could've imagined. When the rumor turns out even worse than it first seemed, they brave the depths in search of the truth.


-30000 Words 

-3 Endings

- CW: Implied Violence, Swearing, Death


Art - Brett Francis

Sound - Trisongs

Writing - maxweil, Anand Raju

Programming - maxweil

Design - Daniel Ortiz

PlatformsWindows, macOS, Linux
Rated 5.0 out of 5 stars
(4 total ratings)
GenreVisual Novel, Interactive Fiction
Tags2D, Creepy, Horror, Psychological Horror, Short, Story Rich


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Click download now to get access to the following files:

moths-to-a-flame-osx.zip 67 MB
Version MothsToAFlame
moths-to-a-flame-win-osx-linux.zip 112 MB
Version MothsToAFlame
moths-to-a-flame-win.zip 84 MB
Version MothsToAFlame

Development log


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(1 edit)

(Spoiler review warning)

I would say the writing does well at building attachment to the friends, except Mike, he's extremely frustrating. Also I think this falls into a few horror cliche tropes of throwing caution to the wind too easily and making the protagonists extremely careless.

(2 edits)

(Spoiler details warning )

I've done all three possibilites with the matches but I don't understand the ending? The writing was good, but the mystery isn't fleshed out well enough in the ending imo, or did  I miss an important plot point?

(1 edit) (+1)


Hi WarNovaDragoon - I think your criticism(s) are well founded.

When we wrote the story, we decided on an ending that happens 'beyond the screen', i.e. we felt that there was enough information for a reader to be pretty confident that they knew what happened, without explicitly saying it.
(But, that sort of ending does often lead to the feeling you are talking about - it doesn't feel fully fleshed out.)

As for Mike, you are absolutely correct. He was intended to be the black sheep of the group.

And, as for the trope-y writing, you are correct, it does lean that way. I am not a horror writer, so the trope-traps are easy for me to fall into. I think If I had had more time, I could've made everything feel  tighter and imparted a better feeling of verisimilitude. 

I really appreciate your thoughts, and thank you for playing.


Thanks for the kind response, but all in all, great work on this visual novel, it was intriguing, would love to see more of it if you guys have the time for future updates.

Great entry! Right amount of build up and spook. Atmospheric horror is hard to do but the writing, music, and art really blended together to hit it home.

Writing especially was delightful during the spooky parts. Excellent work to everyone who worked on it!

Really appreciate it LordDude, pleased to hear our hard work hit home.


Really fun entry! I enjoyed the different characters’ personalities and the unfolding mystery. The various facial expressions were also amazing.

I wish the good ending had been a little longer and examined the fall-out, consequences etc., but overall I really enjoyed playing this game!


Thanks for the kind words. Happy that you liked it overall, and your feedback is most appreciated.


Great Spooktober entry! This was an incredibly good and spooky time, and you really nailed the atmosphere during the tunnel scenes.


Thanks jdogz, glad you enjoyed it! I passed your message on to the rest of the team.